Volume 3 · Issue 3 (2026)
An Investigation into the Application of Gamification and Socialization Design in International Chinese Language Educational Software
Yixin Wang*, Yu Dai, Xinyu Wu, Wenting Yu, Xiaoxuan Zheng
College of Teacher Education, Quzhou University, Quzhou, Zhejiang, China
Corresponding Author: Yixin Wang (wangyixin771188@126.com)
Abstract: This paper focuses on the application of gamification and socialization design in international Chinese educational software. First of all, we adopt the Literature Review Method to sort out the principle of interest motivation, Behaviorism Learning Theory, Maslow's hierarchy of needs theory, self-efficacy theory and input-output hypothesis, and introduce the theoretical basis of gamification and socialization design and the necessity of integration of the two. Next, we analyze the typical cases in depth to reveal the problems that exist in the current products. The problems of the current products are revealed through in-depth analyses of typical cases. On this basis, the design concept of the deep integration of gamification and socialization is proposed. In the end, it is stressed that the deep integration of gamification and socialization is the key path to solve the current difficulties of international Chinese language education software, but it is also necessary to return to the essence of learning, and naturally integrate with the knowledge, in order to truly stimulate the motivation of learning.
Keywords: International Chinese Language Education; Gamification Design; Social Learning; User Experience; Motivation to Learn
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